DESIGNING FOR GLOBAL AND LOCAL SOCIAL PLAY
(the Secret Identity game)

danah boyd
irina shklovski
liz lawley
amanda williams -- urbine
(jane mcgonigal has pneumonia)

DANAH
Opportunities of global and local
We're dealing with an entirely large global network, but we're invested in a 
lot of notions of locality
	-- both physical localness and social closeness (family, same interests, 
cultural markings, etc)
E.g. people connect on MySpace with people they already know, friends etc
We all desire for local connection but we have a global network
What is going on with play is interesting too -- both gaming and other play 
(identity play, goofing around)

Play is an opportunity to go online/into a space and adjust yourself/the rules 
(figure out the social boundaries)
You have permission to push back on things because it is play

IRINA
She's a research student at Carnegie-Mellon University and looks at mobility
She means mobility in a larger sense -- moving from a location where you've 
lived to somewhere new that requires discovery
Moving is almost universally annoying -- v few people enjoy it
No matter how wired you are you still have to deal with it on a personal, 
local, physical level
When you get to your new space, you have to encounter it physically, however 
much you have researched online, etc
One aspect of moving far is that there is a novelty -- new place to discover
Another is the nostalgia for the place you've left behind -- you compare for a 
while (some things are better, some worse)
You break routines when you move and have to find new ways to do it again
Packing and unpacking is a process of renewal -- it's when you find old stuff, 
throw things away, change things in your life
Moving forces you to re-evaluate your life in some way
When you play and push on boundaries you find something new -- you can renew 
yourself, re-evaluate, change things
Discovery can be good; meeting new people is generally pretty hard though
Play is a perfect way for breaking down boundaries and making opportunities
Think about your last move and the games you might have played to help you move 
people

AMANDA
Grad student at UC Urbine
Her research didn't originally focus on play, but she keeps coming back to it
Collaborative interfaces
As rich as these physical things are, they are also interfaces to something 
digital -- another level of data play
She seems to mainly be talking about object interfaces
There is a local and a virtual aspect to this
Interested in two types of play:
	-- playing a game
	-- wiggle room in an engineering sense
They are intimately linked -- can't really have one without the other

LIZ
"I'm not a grad student - I'm a professor and have tenure, so I didn't do ANY 
research before turning up!"
She's tenured so she didn't do any research before she turned up!
But she did make a big move this year -- and actually her husband is 
home-schooling their 2 sons this year as a result
She started playing World of Warcraft at the same time as her sons
You can try on all sorts of different things when there's anonymity
There's more "collapsing context" in online gaming now -- you're more likely to 
see people you really know
Her children, colleagues, husband and other random people are all there
Real world is creeping in to the gaming world
"Your son is acting inappropriately in the guild right now -- can you please 
logon and sort him out?"
Whether it be their language or looting behaviour, she doesn't want to have to 
police her kids online too! ;-)
This time her kids were happier about her leaving, because they'll get to see 
her online
Online is a different context -- they're actually talking to her in different 
ways online than IRL
Fertile ground here
Right now she just had anecdotal evidence of this, but it points to lots of 
interesting potential
There's something to pay attention to here in terms of what it looks like

DANAH
As we move more into the online world, how do we engage the tensions?
How do we take advantage of the home and online corollaries?
What does it mean to have something to actually physically play with as well?
How do we think about people's notion about intimacy and about trust?

SOME IDEAS
* Network of strangers (global)
* Intimacy and first impressions (local)
* Beyond social norms (social)
* Discovering commonalities (play)

The truth aspect -- my secret "apparently"
Surrendering control -- you're letting your secret run free
This game was very physical -- touching people -- but then very invisible 
(secret going from idea to sticker at the end)